How to Play Batwin Fantasy Cricket: First Contest

From an empty account to a settled leaderboard in six steps, with the deadline rule that catches every beginner.

The six steps

  1. Open the fantasy lobby (browser) or the app, and register with mobile and OTP. Referral codes only attach on this signup form.
  2. Pick a match from the board. Each card shows the league, start time and pool; the countdown is your team-building window.
  3. Build the eleven inside the player budget. Role slots force a balanced side; details on team rules.
  4. Choose captain and vice-captain. Captain scores double, vice-captain 1.5x; this pick moves leaderboards more than any other.
  5. Enter a contest: free practice when available, small head-to-heads, or big pools. Fee and prize structure show before you pay; the contest page compares them.
  6. Watch live. Your players score off the real match (values here); the board settles shortly after the last ball and winnings hit the wallet.
The deadline rule: teams lock at the toss, not the first ball. Lineups confirm at the toss, so the last minutes before it are when you swap in confirmed starters. After the lock, nothing changes, including injured players.

Beginner-proof habits

First-contest questions

Is there a way to practice without fees?

Free practice contests appear on many fixtures, and building a team costs nothing even when you never enter. Build a few elevens, watch how they score, then put money in.

I missed the toss lock. Can I still enter?

Not that match. The next fixture is hours away at most; the board runs leagues across time zones precisely so a missed lock costs you one match, not the night.

Take the next match live

Contests open in the browser right now, or install the 3.28 MB app for push alerts before the toss.

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