The six steps
- Open the fantasy lobby (browser) or the app, and register with mobile and OTP. Referral codes only attach on this signup form.
- Pick a match from the board. Each card shows the league, start time and pool; the countdown is your team-building window.
- Build the eleven inside the player budget. Role slots force a balanced side; details on team rules.
- Choose captain and vice-captain. Captain scores double, vice-captain 1.5x; this pick moves leaderboards more than any other.
- Enter a contest: free practice when available, small head-to-heads, or big pools. Fee and prize structure show before you pay; the contest page compares them.
- Watch live. Your players score off the real match (values here); the board settles shortly after the last ball and winnings hit the wallet.
The deadline rule: teams lock at the toss, not the first ball. Lineups confirm at the toss, so the last minutes before it are when you swap in confirmed starters. After the lock, nothing changes, including injured players.
Beginner-proof habits
- Start with one small-entry contest per match, not five. Variance in T10 and T20 is brutal.
- Check the toss time, not just the start time; they differ by 30 minutes and the lock is at the toss.
- Confirmed starters beat big names on the bench. The lobby marks playing elevens once announced.
- Budget per week, not per match. Entry fees are small; frequency is what adds up.
First-contest questions
Is there a way to practice without fees?
Free practice contests appear on many fixtures, and building a team costs nothing even when you never enter. Build a few elevens, watch how they score, then put money in.
I missed the toss lock. Can I still enter?
Not that match. The next fixture is hours away at most; the board runs leagues across time zones precisely so a missed lock costs you one match, not the night.