Batwin Fantasy Team Rules: Budget, Roles & Captains

The constraints that make team building a decision instead of a wishlist, and how the captain multipliers reward conviction.

The constraints

Exact slot counts and credit values display in the builder per match; they can shift by format (T10 squads differ from T20). The builder blocks illegal teams, so the rules enforce themselves; knowing them just makes you faster before the toss lock.

Captain and vice-captain

PickMultiplierWeight of the decision
Captain2x pointsThe single biggest lever on your score
Vice-captain1.5x pointsSecond lever; different enough to matter

Two leaderboard truths: popular captains protect rank (when they fire, everyone gains), contrarian captains move rank (when they fire, you jump the field). Head-to-heads favour safe captains; mega pools reward the brave pick. The contest page explains why format changes the right answer.

Budget craft

Rule questions

Can I reuse one team across contests?

Yes, the same eleven can enter multiple contests on that fixture. Edits before the lock apply everywhere the team is entered.

What happens if my player does not play?

A player who never takes the field scores zero; there are no automatic substitutes after the lock. That is why the pre-toss minutes matter more than any other building time.

Take the next match live

Contests open in the browser right now, or install the 3.28 MB app for push alerts before the toss.

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